A propositionAn error can become knowledge if its effects on use are specified, rather than every fault being beautified.
Turquoise, deep-purple and coral-orange triangles turn across my body. A thin panel projects near my left elbow and another near my right knee. The face retains a real person’s soft texture, while the shell resembles a model not yet repaired. This contrast brings modelling to the foreground: viewers need not believe I am naturally a geometrical body.
Borrowing the shape of a software error for physical clothing does not mean the actual body is penetrated. The inner layer remains whole, with the fault limited to the shell. That limit matters. Simply declaring error beautiful can overlook the people and materials that bear it. Some deviations can be displayed; others invalidate a result that must actually work.
The panels show how a model partitions the world. A continuous body is assigned to finite planes whose orientations must cooperate. Error teaches because it exposes a decision previously hidden. Treating the projection merely as fashionable ornament leaves its conditions unexplained, so the same fault next time may still seem an inexplicable accident.
I want display and repair to coexist. This outfit can temporarily retain the appearance of clipping because its purpose is to make structure visible. If it obstructs movement, it needs adjustment. The reason for keeping an error should be explicable, rather than every failure being renamed an experiment. Admitting that one version failed a requirement does not negate knowledge it offers elsewhere.
Wedge shoes meet the ground and thin panels stay outside the garment. I retain this error as a teaching note, without letting the note sign acceptance for the next job requiring an accurate delivery.
- Error and knowledge
- Use determines repair
Image and writing notes
Visual evidence
- A coloured low-poly garment shell with projecting triangular panels
- A broad-nosed human face and asymmetrical turquoise wedge shoes
Writing notes
The images and texts were developed collaboratively by He Fa and AI. The first-person voice belongs to an experiment in character; costume, posture and props are used to develop creative arguments, not as quotations from or summaries of the thought of the figures referenced.